Secondary Research • Workshops • Prototype testing
Reshaping onboarding into a valuable experience for MURAL users
Overview
My team developed and tested 2 interactive prototypes for the onboarding experience MURAL, an online white-boarding and collaboration tool. Over several months our team conducted secondary research, design workshops, and usability testing to produce a final prototype that maximized desired features and user engagement. In this project I created and managed project timelines, facilitated and participated in workshops, planned and moderated usability tests, and presented research findings to the client.
Role User Researcher, Project Manager
Methods Research Review, Moderated Prototype Testing
Tools MURAL, Google Sheets, Figma
Secondary Research
The scope of the project was limited to analyzing existing user data provided by the client. We grouped user quotes into an affinity diagram and familiarized ourselves with survey data reports. From this we were able to identify 6 design principles based on user onboarding needs.
Design Principles
Humanize the experience
Highlight what’s in it for me
Reduce my stress by building confidence
Make it fun
Keep me informed
Don’t box me in
The client’s user data was conveniently stored in their white boarding tool, making for efficient affinity diagramming.
Design Workshops
Next I moderated a series of group design exercises that yielded 2 unique onboarding concepts:
Method to the Madness: In this concept we built the experience to empathize with users’ feeling of being overwhelmed at the beginning of a project, using a "detangling” metaphor to assure new users that they would be guided through both the onboarding process and their collaboration project.
Build the Brief: In this concept we emphasized visual and interactive elements from the product with a focus on making new users familiar with product. Here we addressed users’ pain points around time pressures and project deadlines, saving them time by transforming onboarding into a valuable product tutorial.
Early stage brainstorming for Concept 1, Method to the Madness
Prototype Testing
I tested the 2 concepts with a set of 10 participants. I observed users going through both onboarding concepts and listened closely to what they liked, what didn’t work, and whether this introduction to the product felt like it was getting them set up for a successful collaboration project.
Users were given a survey after testing each concept to determine which concept better exemplified the established design principles for this project and gave users a more satisfying and engaging experience.
Concept 1, Method to the Madness, was preferred overall
This concept better exemplified the design principles and was overall more engaging and satisfying to use than the Build the Brief concept.
However…
Key interactions from Concept 2, Build the Brief, were highly valued
Interactions based on MURAL itself were valued as introductory tutorials and sneak-peeks into the product during onboarding.
Engagement Scores for Method to the Madness
Design Principle scores for Method to the Madness
Comparing survey scores between concepts
Results
The user feedback I collected allowed me to synthesize a series of design recommendations for my team. We were able to implement the preferred visual metaphor and select the most effective interactions from each concept to combine in the final design.
I worked closely the design team to oversee changes to the final design, and annotated a copy of the design with research insights to show how the changes were linked directly to user feedback. Some of these included:
Leaning into the follow-the-line visual metaphor
Key tutorial-like interactions that felt delightful to users
Reordering page flow
Clarified copy choices
Emphasized call-to-action buttons
We delivered a final consolidated design prototype, and I recorded a presentation walkthrough of the project process and the resulting design. Product and business stakeholders were excited about the outcome, and reported that they felt confident in our evidence-backed approach.
Limitations & Lessons
Secondary research is valuable! Existing data can be a valuable starting place to start building a picture of your users and their needs.
Check-ins get you buy-in. Regular updates with the client team ensures that expectations are managed and clients stay engaged.